Arms Warrior Mythic+ Guide (2024)

Welcome to the Arms Warrior Mythic+ guide for World of Warcraft patch 11.0! In this guide there is advice on how you can improve your damage by having a good rotation, a good talent build and a good gear setup. There is also a Dungeons section that focuses on each Mythic+ dungeon, with advice on how to counter them as an Arms Warrior.

Arms Warriors primary resource is called Rage, and you generate Rage primarily through Auto Attacks. Most abilities cost Rage, and since you have a limited income of rage, you run the risk of "rage-starving" and being unable to use any ability at all unless you plan your abilities well. If you are an experienced Arms Warrior and run into Rage issues take a look at the Deep Dive section for advanced solutions.

Mortal Strike serves your main damage ability on single-target, and it is buffed by Overpower through Martial Prowess, and also buffed by Execute through Executioner's Precision.

Cleave takes the place of Mortal Strike as your main ability when doing AoE damage, and it is just like Mortal Strike buffed by Martial Prowess. Cleave can deal an insane amount of damage when fully buffed up by Merciless Bonegrinder and Collateral Damage.

Overview

Patch 11.0 - The War Within

Arms Warrior

Arms Warrior Mythic+ Guide (1)Arms Warrior Mythic+ Guide (2)

Arms WarriorMythic+

Single-Target

Strong

AoE

Strong

Utility

Average

Survivability

Strong

Mobility

Strong

  • Arms Warriors have excellent 2 target damage because of Sweeping Strikes.
  • Arms Warriors can do excellent AoE or single-target damage, but can not do both with the same build.
  • Battle Shout is highly valuable if your group has several physical damage dealers.
  • Warriors have access to Shockwave which is an AoE stun with an unusually short cooldown when paired with Rumbling Earth.
  • With Defensive Stance, Impending Victory and Spell Reflection as low cooldown defensives, Arms Warriors are rarely caught with no defensive options available to cover dangerous situations in Mythic+.
  • Heroic Leap and Charge makes it easy to stay mobile and stick to your target as a Warrior.

Talents

Patch 11.0 - The War Within

Arms Warrior

AoE
Warbreaker

Cleave
Blunt Instruments

When to use this Spec

Use this spec if you need high overall damage in a Mythic+ dungeon. This spec does a lot of AoE but low single-target damage, but has some basic single-target capabilities through talents like Executioner's Precision.

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Executioner's Precision
    • Mortal Strike remains an important ability in the Execute phase because of this talent.
  • Cleave -- Replaces Whirlwind.
    • Deals high damage and is buffed by Martial Prowess.
    • Spreads Mastery: Deep Wounds, which is important for sustained AoE, since Mastery: Deep Wounds would otherwise run out in between cooldowns.
  • Anger Management
    • You gain access to your cooldowns more frequently through this talent.
  • Ravager
    • With Unhinged this is a lot of burst damage.
  • Warbreaker -- Replaces Colossus Smash.
    • Warbreaker works exactly like Colossus Smash except it affects all nearby enemies.
  • Merciless Bonegrinder
    • Makes your cooldowns even stronger with great potential synergy with Collateral Damage.
  • Collateral Damage
    • Try to have 2x Martial Prowess before you consume this buff.

Class Tree

  • Thunderous Roar
    • Together with Thunderous Words and Uproar.
    • Very high AoE damage.
  • Avatar
    • This is your main DPS cooldown to line up with important mechanics and adds.
  • Shockwave
    • With Rumbling Earth this is a very low cooldown AoE stun.
  • Intimidating Shout
    • Be aware of the target cap on this, it does not stop all targets.
  • Storm Bolt
    • Your only ability stop enemies from range.

When to use this Spec

Use this talent build when you prioritize high single-target damage over high AoE damage. This talent build still does good AoE damage through keeping talents like Cleave.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the Warbreaker AoE build.

Added

  • Blunt Instruments
    • For significantly more single-target damage than the alternative, Warbreaker.
  • 1x Deft Experience
    • Picked to reach Battlelord.
  • Battlelord
    • Battlelord provides more single-target damage than Merciless Bonegrinder.

Removed

  • Warbreaker
    • Removed for Blunt Instruments.
  • 1x Critical Thinking
    • Removed for Deft Experience.
  • Merciless Bonegrinder
    • Removed for Battlelord.

Tier Set

  • 2-Set: Mortal Strike and Cleave damage increased by 15% and chance to critically strike increased by 10%.
  • 4-Set: Mortal Strike, Cleave and Execute critical strikes increase your damage and critical strike chance by 8% for 6 seconds through Strike Vulnerabilities.

Single-target

ST or "Single Target" refers to focusing all damage and abilities on a single enemy. This approach is crucial for maximizing damage output against bosses or specific high-priority targets in encounters.

Opener Rotation

In your opener, you want to apply Rend and then use your cooldowns as shown in the timeline below.

Priority List

  • Use Fyr'alath the Dreamrender when you do not have Avatar or Colossus Smash active.
  1. Apply Rend if it is not already active.
  2. Use Cooldowns when available in this priority:
    1. Use Thunderous Roar on cooldown.
    2. Use Ravager on cooldown.
    3. Use Avatar on cooldown.
    4. Use Warbreaker (AoE Talents) or Colossus Smash (Cleave Talents) on cooldown.
  3. Use Mortal Strike on cooldown.
  4. Refresh Rend if it has less than 30% of its time left.
  5. Use Overpower on cooldown.
  6. Use Slam

Execute Priority List

  • Use Fyr'alath the Dreamrender when you do not have Avatar or Colossus Smash active.
  1. Use Cooldowns when available in this priority:
    1. Use Thunderous Roar on cooldown.
    2. Use Ravager on cooldown.
    3. Use Avatar on cooldown.
    4. Use Warbreaker (AoE Talents) or Colossus Smash (Cleave Talents) on cooldown.
  2. Use Mortal Strike when you have 2x Executioner's Precision.
  3. Use Overpower when you have less than 60 Rage and you do not already have 2x Martial Prowess.
  4. Use Execute.
  5. Use Overpower on cooldown.

2-Target

  • As an Arms Warrior the single target priority lists also apply for situations where you face 2 targets, with the caveat that you keep up Sweeping Strikes as much as possible.
  • Apply or refresh Rend with Thunder Clap if Sweeping Strikes is not active.
  • Use Sweeping Strikes after Warbreaker (AoE Talents), or before Colossus Smash (Cleave Talents) in the opener.

Multi Target

Multi target or AoE (Area of Effect) in World of Warcraft involves dealing damage to multiple enemies simultaneously, making it effective for clearing groups of enemies quickly.

Opener Rotation

In the Arms Warrior AoE Mythic+ opener rotation, just as in the single-target opener, you want to apply Rend (through Thunder Clap) and then use your cooldowns, as shown in the timeline below.

3+ Targets Priority List

  • Use Fyr'alath the Dreamrender when you do not have Avatar or Colossus Smash active.
  1. Keep Rend applied to multiple enemies by using Thunder Clap.
  2. Use Cooldowns when available in this priority:
    1. Use Thunderous Roar on cooldown.
    2. Use Ravager on cooldown.
    3. Use Avatar on cooldown.
    4. Use Warbreaker (AoE Talents) on cooldown.
    5. Use Sweeping Strikes on cooldown.
    6. Use Colossus Smash (Cleave Talents) on cooldown.
  3. Use Cleave on cooldown.
  4. Use Overpower on cooldown.
  5. Use Mortal Strike on cooldown if Sweeping Strikes is active.
  6. Use Execute on cooldown if Sweeping Strikes is active.
  7. Use Thunder Clap on cooldown.
  8. Use Mortal Strike on cooldown.
  9. Use Execute.
  10. Use Slam.

Deep Dive

Patch 11.0 - The War Within

Arms Warrior

The Execute Phase and Unhinged

  • Mortal Strike by itself is not a high priority in the Execute phase, but it becomes a high priority in order to consume Executioner's Precision.
  • With Unhinged you can let the automatic Mortal Strikes consume Executioner's Precision and Martial Prowess.
  • The timeline below is an example of how you can use your cooldowns in the Execute phase.

Generating more Rage

The following two scenarios are good to know of in situations where you become Rage starved. This should be a rare occurrence in normal play, but can happen for example, if you are holding onto cooldowns for whatever reason. In Mythic+ it is far more common for Arms Warriors to run into Rage issues compared to Raids since your group often does not have Skyfury.

Using Parry Attack Speed for Rage

When you successfully Parry your swing timer is sped up and your next Auto Attack lands sooner. Since Arms Warriors have Die by the Sword this can be used together with an Intervene on the tank, making you intercept all the melee attacks that would otherwise go on the tank and parrying them.

Because Die by the Sword is our main defensive cooldown you might want it for a defensive purpose, but if you have Intervene talented and use Die by the Sword to survive, you might as well throw in an Intervene on the tank. When in AoE scenarios using Die by the Sword + Intervene on the tank gives you practically infinite Rage.

Arms Warrior Mythic+ Guide (3)

The green bar is the auto-attack swing timer, and as Die by the Sword + Intervene is used it starts skipping forward.

Shown below is a useful macro to Intervene on your target's target, which is usually the tank. Ensure that you have Die by the Sword ready before pressing this, since if you do not have it ready it is most likely an instant death.

#showtooltip Intervene/cast Die by the Sword/cast [@targettarget,help] Intervene

Charge and Rage

Rage comes primarily from Auto Attack, but another way to get Rage is from Charge. Charge can only be used from range, and Auto Attack can only happen in melee, but if you time it correctly you can walk, Heroic Leap or Intervene out of melee and Charge back in without delaying your auto attacks at all.

A well timed Charge also happens just as you used an attack, and part of the time you spend walking out you are in a global cooldown, although you still have some time spent not attacking.

Arms Warrior Mythic+ Guide (4)

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

  • Pandemic
  • Spell Queue Window
  • Stat Diminishing Returns

Dungeons

Patch 11.0 - The War Within

Arms Warrior

← Scroll for more Dungeons

Brackenhide Hollow

Uldaman: Legacy of Tyr

The Nokhud Offensive

Algeth'ar Academy

Halls of Infusion

The Azure Vault

Neltharus

Ruby Life Pools

Boss Tips

Hackclaw's War-Band

  • Prioritize damage on Hextrick Totem.
  • You can use Die by the Sword and parry the Savage Charge if necessary.
  • If you are targeted by Earth Bolt let the cast go through and use Spell Reflection to reflect its damage.

Gutshot

  • Gutshot summons Rotfang Hyenas when he casts Call Hyenas. When a Rotfang Hyena is in an Ensnaring Trap Gutshot casts Master's Call, so be ready to interrupt.

Treemouth

  • Use Shockwave or Intimidating Shout to stop Decaying Slimes from casting Gushing Ooze.
  • Vine Whip is a very fast frontal cast by Treemouth, so be careful to not stand on the tank.

Decatriarch Wratheye

  • Prioritize damage on Rotburst Totem, but the timing does not work out well for Arms Warriors cooldowns. You can use Thunderous Roar on every other totem.
  • The first Rotburst Totem is 17 seconds into the fight and then alternates 18 and 27 seconds apart.
  • Decaying Strength is dangerous, so at minimum be sure to use Spell Reflection for every cast. Decaying Strength comes 45 seconds apart so you can also alternate Die by the Sword for every other cast as shown in the timeline below.

Trash Tips

  • Stop Summon Lashers from Decayed Elders by using Shockwave, Intimidating Shout or Storm Bolt.
  • Use Shockwave, Intimidating Shout or Storm Bolt to stop Vicious Clawmangle from Claw Fighters.
  • You can use Spell Reflection to counter:
    • Decay Surge from Decay Speaker and Filth Caller.
    • Touch of Decay from Brackenhide Shaper.
    • Earth Bolt from Tickclaw Mystic.
    • Withering Contagion from Vile Rothexer.

Boss Tips

The Lost Dwarves

  • Put Olaf on focus so you can be ready to interrupt Defensive Bulwark.
  • Both Wild Cleave and Heavy Arrow are dangerous frontals so watch out.

Bromach

  • When Bromach casts Call of the Deep 4 adds are summoned, 1 of them casts Stone Spike and Chain Lightning which you should interrupt or use Spell Reflection.
  • Maximize damage on Quaking Totem since you take high damage while it is up. When the totem dies it stuns the adds and makes them take more damage through Tremor.
  • You can save cooldowns for Quaking Totem as shown in the timeline below. There are 40 seconds in between Quaking Totem casts, and the first is cast 21 seconds into the fight.
  • You can also use cooldowns on the adds if you prefer.

Sentinel Talondras

  • You can reflect Earthen Shards, which is amazing defensively and it also does a lot of damage to Sentinel Talondras. It is an instant cast so you have to pre-use Spell Reflection in the hope that it targets you.
  • Use defensives when you are affected by Earthen Shards, especially if Crushing Stomp is happening at the same time. Die by the Sword can be used in order to parry Crushing Stomp.

Emberon

  • Use Spell Reflection when Searing Clap is cast to reflect Burning Heat. You can use Spell Reflection on every other cast of Searing Clap.

Chrono-Lord Deios

  • Time Sink can be reflected with Spell Reflection, it does no damage on Chrono-Lord Deios but you should still aim to reflect it for the defensive value.
  • Time Sink is cast the first time 5 seconds into the fight, then 20 seconds later, and after that, it alternates ~35 and ~23 seconds apart. Since Spell Reflection cooldown is 25 seconds this means you have to pre-use Spell Reflection early on the first Time Sink after Rewind Timeflow to have it ready for all Time Sink casts.

Trash Tips

  • Ebonstone Golem casts Thunderous Clap which deals a lot of AoE damage, but you can prevent taking its damage by running out of Line of Sight by hiding behind a wall. Alternatively, be ready with defensives.
  • Stunning Refti Custodian causes them to take 100% increased damage, so use Storm Bolt or Shockwave on them.
  • You can use Spell Reflection in order to counter:
    • Stone Spike from Stonevault Geomancer.
    • Stone Bolt from Earthen Warder and Earthen Weaver.
  • These are some noteworthy spells that should be stopped with Shockwave, Intimidating Shout or Storm Bolt:
    • Spiked Carapace from Vicious Basilisk.
    • Chain Lightning from Stonevault Geomancer --- Can also use Spell Reflection if the cast is on you.
    • Hail of Stone from Earthen Weaver.
    • Curse of Stone from Earthen Warder -- Can also use Spell Reflection if the cast is on you.
  • Bladestorm is good in this dungeon to immune Frightful Roar on Teera & Maruk, both the fear and the damage.

Boss Tips

Granyth

  • Use Hamstring on Nokhud Saboteur in order to give your group more time to kill it.
  • Shards of Stone does a lot of damage. At the start of combat, it is cast frequently but from the third cast onwards there is a 28 seconds gap between casts. The timeline below is a good way to use your defensives for Granyth.

Raging Tempest

  • If you Taunt the boss while out of range he casts Wind Burst on you, and you can use Spell Reflection to do a lot of damage to Raging Tempest. When you are not in a coordinated group taunting the boss might backfire and get you killed, so make sure to communicate with your tank when you do this.
  • Pick up Surge of Power stacks and try to refresh them.

Teera & Maruuk

  • You can use Bladestorm to immune Frightful Roar, both the fear and the damage.
  • Use Spell Reflection is ready for every Gale Arrow cast, and you should alternate Die by the Sword and Defensive Stance as shown in the timeline below.

Balakar Khan

  • If you are in a coordinated group you can use Spell Reflection on Conductive Strike, dealing massive damage to Balakar Khan. Look at the BigWigs timer, and if you have Spell Reflection ready in time then walk away from the boss with 1-2 seconds left until he casts it and Taunt. If you were to taunt while in range of him, you might get melee hit.

Trash Tips

  • You can use Spell Reflection in order to counter:
    • Storm Shock from Nokhud Thunderfist.
    • Stormbolt from Primalist Stormspeaker and stormcallers.
    • Chain Lightning and Thunderstrike from Primalist Thunderbeast.
    • Death Bolt from Ukhel Corruptor.
  • Stop Rally the Clan with Shockwave, Storm Bolt or Intimidating Shout.

Boss Tips

Overgrown Ancient

  • Interrupt Ancient Branch when it casts Healing Touch.
  • Use Spell Reflection for every Burst Forth cast, and alternate Die by the Sword and Defensive Stance as shown in the timeline.
  • The adds from Germinate line up well with Warbreaker, so it is a very efficient way to do AoE.

Crawth

  • Crawth casts Deafening Screech roughly every 23 seconds, which is the most unfortunate timing for warriors with Spell Reflection being 25 seconds cooldown. You can try to get 2x Deafening Screech in a row covered by reflect, by pre-using Spell Reflection. You can also play like the timeline below with just alternating Spell Reflections.
  • Keep in mind Deafening Screech does more damage until reset by either of the goals because of Sonic Vulnerability.
  • Deafening Screech can be avoided by not being in Crawths line of sight when she starts the cast.

Vexamus

  • When you get Mana Bomb go in Defensive Stance and use Spell Reflection.
  • When Vexamus casts Arcane Fissure go in Defensive Stance.
  • Use Die by the Sword, Defensive Stance and Spell Reflection when you get an overlap of Mana Bomb and Arcane Fissure, this happens around 2 minutes into the fight.
  • Mana Bomb is cast alternating 27 and 23 seconds apart, so use Spell Reflection instantly if you got the Mana Bomb, otherwise it may not be ready in time for the next bomb set.

Echo of Doragosa

  • Use Spell Reflection against Energy Bomb, this puts the Energy Bomb on the boss. Stand on max melee range to avoid its explosion radius.

Trash Tips

  • You can use Spell Reflection in order to counter:
    • Arcane Missiles from Spectral Invoker, however only 1 tick.
    • Surge from Corrupted Manafiend.
    • Deadly Winds from Guardian Sentry, however, does not reflect damage back on the Sentry.
    • Darting Sting from Aggravated Skitterfly, however, does not reflect damage back on the Skitterfly.
    • Vicious Ambush from Arcane Ravager, however, does not reflect damage back on the Ravager.
  • Stop Mystic Blast with Shockwave, Storm Bolt or Intimidating Shout.

Boss Tips

Irideus

  • Use Spell Reflection when Irideus casts Static Surge, it comes roughly every 28 seconds.
  • Have Heroic Leap when you receive Power Overload to get out of the pool instantly if you drop it in melee. If you drop it at range then you Heroic Leap out and Charge back in.

Gulping Goliath

  • If your group is struggling with keeping Curious Swoglets slowed for the Gulp then you can talent into Piercing Howl and try again, but it should not be needed.

Khajin

  • Khajin deals constant high damage, so try to use your Die by the Sword when your healer does not have cooldowns running, and keep Spell Reflection on cooldown. Be ready with Impending Victory and health potions.

Primal Tsunami

  • If you coordinate with your group you can use Spell Reflection on Focused Deluge. Taunt before Squall Buffet, use big defensive cooldowns (for high keys include externals) to survive it and then reflect the following Focused Deluge.
  • If you are Night Elf you can taunt before Squall Buffet and reflect into Shadowmeld to avoid the following Focused Deluge.
  • Use Shockwave, Intimidating Shout and Storm Bolt to stop Primalist Infusers from casting Inundate.
  • Go in Defensive Stance for Tempest's Fury, and use Spell Reflection if you are not using it for Squall Buffet or Focused Deluge.

Trash Tips

  • Avatar can be used to dispel Deep Chill which is cast by Glacial Proto-Dragons.
  • You can use Spell Reflection in order to counter:
    • Containment Beam from Containment Apparatus.
    • Gulp Swog Toxin from Curious Swoglet.
    • Pyretic Burst from Flamecaller Aymi.
    • Ice Shard from Primalist Icecaller.
    • Lightning Blast from Primalist Shocktrooper.
    • Wind Buffet from Primalist Galesinger.
  • Stop Ice Shard with Shockwave, Storm Bolt or Intimidating Shout to help the tank.
  • Stop Demoralizing Shout to maximize your speed in the dungeon.
  • Infuser Sariya casts Inundate which is dangerous, so try to cover it with a defensive cooldown.
  • Bladestorm is a good option here to immune Crystalline Rupture from Crystal Thrasher.

Boss Tips

Leymor

  • Use Spell Reflection and Defensive Stance when Leymor casts Consuming Stomp. This is a dangerous AoE and it happens every 50 seconds.
  • Go in Defensive Stance when you get Explosive Brand, this also happens in 50 seconds intervals.

Azureblade

  • Summon Draconic Image is cast every 15 seconds roughly, so you can use Sweeping Strikes for every other add.
  • You can reflect Illusionary Bolt from the add.

Telash Greywing

  • Use Spell Reflection and Defensive Stance when Telash casts Absolute Zero.
  • Save Die by the Sword for when you are targeted by Icy Devastator.

Umbrelskul

  • The crystals spawn from Brittle when the boss reaches 75%, 50% and 25%. Focus damage on the Hardened Crystal, and preferably have offensive cooldowns saved up for it.
  • Use defensives when Crystals are up.

Trash Tips

  • Icy Bindings is a very important cast from Rune Seal Keeper that you need to Pummel because if you don't the entire group gets rooted while there are mechanics to dodge.
  • These are some spells you should stop with Shockwave, Storm Bolt or Intimidating Shout:
    • Mystic Vapors from Conjured Lasher.
    • Waking Bane from Arcane Elemental.
    • Null Stomp from Nullmagic Hornswog.
    • Piercing Shards from Crystal Furies.
  • You can use Bladestorm to immune Crystalline Rupture from Crystal Thrasher.
  • You can use Spell Reflection in order to counter:
    • Arcane Bolt from Arcane Elemental.
    • Condensed Frost from Rune Seal Keeper.
    • Heavy Tome from Unstable Curator.

Boss Tips

Magmatusk

  • Use Spell Reflection when Magmatusk casts Volatile Mutation to take less damage from Magma Eruption.
  • Save Die by the Sword for when you get Lava Spray, and if you don't have it ready go Defensive Stance instead.

Chargath, Bane of Scales

  • Use Spell Reflection when Chargath casts Grounding Spear and reflect the damage back on the boss. Ensure Spell Reflection is ready for every Grounding Spear.

Forgemaster Gorek

  • Use Spell Reflection to take less damage from Blazing Hammer every time after Forgemaster Gorek leaps to the middle for Might of the Forge.

Warlord Sargha

  • Use defensives when afflicted by Molten Gold.
  • Storm Bolt the Burning Ember if it is fixating you, and Hamstring to slow it.
  • You can pick up multiplePiles of Goldto stack several usable items, but since picking up a Pile of Gold gives you Curse of the Dragon Hoard it is dangerous. If your group has a decurse it is good to let someone get 2 stacks and dispel them.

Trash Tips

  • Stop Dragonbone Axe and Pierce Marrow from Qalashi Bonesplitter with Shockwave, Storm Bolt or Intimidating Shout.
  • You can use Spell Reflection in order to counter:
    • Melt from Lava Flare.
    • Lava Bolt from Qalashi Lavamancer.
    • Magma Conflagration from Qalashi Thaumaturge.

Boss Tips

Melidrussa Chillworn

  • Use Spell Reflection and Defensive Stance during Chillstorm.

Kokia Blazehoof

  • Blazebound Firestorm from Ritual of Blazebinding come 34 seconds apart so you can have Sweeping Strikes ready for all of them. This add should also be interrupted so be ready with Pummel.
  • Use Spell Reflection when Blazebound Firestorm casts Inferno.

Erkhart Stormvein / Kyrakka

  • In Phase 1 when Kyrakka lands make sure to use Sweeping Strikes so you hit both bosses.
  • Use Spell Reflection when you get hit by Flamespit.
  • In the last phase use Die by the Sword or Defensive Stance when Flamespit is casted on you.

Trash Tips

  • Stop these spells with Shockwave, Storm Bolt or Intimidating Shout:
    • Tectonic Slam from Flashfrost Earthshaper.
    • Flame Dance from Primalist Flamedancer.
  • You can use Spell Reflection in order to counter:
    • Living Bomb from Blazebound Destroyer.
    • Icebolt from Flashfrost Chillweaver.
    • Cold Claws from Infused Whelp.
    • Cinderbolt from Primalist Cinderweaver.
    • Lightning Bolt from Primalist Shockcaster.
    • Burning Touch from Scorchling.
    • Thunder Bolt from Tempest Channeler.

Affixes

Learn how to effectively handle various Mythic+ Affixes as an Arms Warrior. Depending on the level of the Mythic+ Dungeon, you contend with up to two additional Affixes alongside Fortified and Tyrannical.

  • Entangling
    • Heroic Leap to get out quickly or just walk out of it.
  • Incorporeal
    • Intimidating Shout (must have Incorporeal as target), Storm Bolt or Pummel to stop the cast.
    • You can talent Shattering Throw which deals with an Incorporeal, but with such a long cooldown it's not great compared to what other classes may pick up. It is worth keeping in mind depending on what classes are in your group.
  • Bolstering
    • Ideally, defeat all mobs simultaneously to counter Bolstering.
  • Spiteful
    • Stun them with Shockwave or Storm Bolt a Spiteful Shade targeting you.
  • Sanguine
    • Try to kill mobs at the same time so they don't have time to heal.
    • Some mobs may be standing still in the Sanguine Ichor casting uninterruptible spells. In those scenarios, knockbacks are incredibly powerful, but the only knockback warriors have access to is through Menace which won't knock back the main target.
  • Bursting
    • Second Wind can heal through the Burst stacks.

Stat Priority

Patch 11.0 - The War Within

Arms Warrior

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ Dungeons as an Arms Warrior. For more detailed information, visit the Stats and Attributes guide.

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.0 - The War Within

Arms Warrior

Overall BiS

Farmable Alternatives

SlotItemLocation
HeadThraexhelm of the Onyx CrucibleTier / Catalyst
NeckTorc of Passed TimeCrafting
ShoulderPauldrons of the Onyx CrucibleTier / Catalyst
CloakManteau of the Onyx CrucibleSarkareth + Catalyst
ChestBattlechest of the Onyx CrucibleTier / Catalyst
WristPrimal Molten VambracesCrafting
GlovesHandguards of the Onyx CrucibleTier / Catalyst
BeltInsignia of the Onyx CrucibleCatalyst
LegsVenerated Professor's GreavesAlgeth'ar Academy
BootsFused Obsidian SabatonsSmolderon
Ring 1Seal of Diurna's ChosenEranog
Ring 2Seal of Filial DutyBroodkeeper Diurna
Trinket 1Ominous Chromatic EssenceThe Forgotten Experiments
Trinket 2Algeth'ar Puzzle BoxAlgeth'ar Academy
WeaponFyr'alath the DreamrenderFyrakk

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadDecay Mother's Wrathful GazeBrackenhide Hollow
NeckUkhel Ancestry BeadsThe Nokhud Offensive
ShoulderMantle of Crushing WavesHalls of Infusion
CloakPotion-Stained CloakAlgeth'ar Academy
ChestCuirass of Irreparable MadnessThe Azure Vault
WristBinders of the MolderingBrackenhide Hollow
GlovesForgemaster's GripsNeltharus
BeltRavenous Omnivore's GirdleHalls of Infusion
LegsFural's Blazing FauldsNeltharus
BootsPristine Magma StompersNeltharus
Ring 1Unstable Arcane LoopThe Azure Vault
Ring 2Thunderous Downburst RingThe Nokhud Offensive
Trinket 1Algeth'ar Puzzle BoxAlgeth'ar Academy
Trinket 2Mutated Magmammoth ScaleNeltharus
WeaponLey-Line TracerThe Azure Vault

Trinkets

Trinkets come in two varieties: active and passive. Active trinkets require manual activation and inherit a cooldown providing a temporary boost to your output. On the other hand, passive trinkets provide a more consistent boost to your stats and abilities without requiring any actions.

Active Trinket alternatives

  • Algeth'ar Puzzle Box
    • BiS active trinket and farmable from Algeth'ar Academy.

Passive Trinket alternatives

  • Ominous Chromatic Essence
    • Is better or worse depending on how many people in your group are using it.
  • Whispering Incarnate Icon
    • Is better or worse depending on how many people in your group are using it.
  • Pip's Emerald Friendship Badge
    • This is BiS passive trinket if your group does not have anyone using Ominous Chromatic Essence or Whispering Incarnate Icon.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Embellishments

Patch 11.0 - The War Within

Arms Warrior

  • 2x Blue Silken Lining
    • This is the best option if you have at least 30% uptime, which you should have almost all the time.
    • The optimal slots to craft on are Wrist and Neck. Feet, Waist and Cloak are also good options.
  • Allied Wristguard of Companionship
    • This is a good option if you have low uptime of Blue Silken Lining.

Remaining Sparks

  • Make sure to apply Alchemical Flavor Pocket if you have an additional crafted item equipped.
  • Crafted items are 525 item level and regular items are 528 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Enchantments

Patch 11.0 - The War Within

Arms Warrior

HeadIncandescent Essence
NeckTiered Medallion Setting 3x
CloakEnchant Cloak - Graceful Avoidance
ChestEnchant Chest - Waking Stats
WristEnchant Bracer - Devotion of Avoidance
BeltShadowed Belt Clasp
LegsDefender's Armor Kit
BootsEnchant Boots - Watcher's Loam
Ring 1Enchant Ring - Devotion of Haste
Ring 2Enchant Ring - Devotion of Haste
WeaponEnchant Weapon - Wafting Devotion

Consumeables

Patch 11.0 - The War Within

Arms Warrior

Phials

  • Iced Phial of Corrupting Rage -- maximum DPS.
  • Phial of Tepid Versatility -- less DPS but more survivability.

Food

  • Grand Banquet of the Kalu'ak
  • Deviously Deviled Eggs

Combat Potion

  • Elemental Potion of Ultimate Power
  • Residual Neural Channeling Agent -- Can be used while dead if your potion is ready.

Health Potion

  • Potion of Withering Dreams -- a big burst of healing
  • Dreamwalker's Healing Potion -- less healing upfront but an additional small heal over time.

Weapon Rune

  • Howling Rune

Augment Rune

  • Dreambound Augment Rune -- Requires Reputation
  • Draconic Augment Rune

Sockets

  • Fierce Illimited Diamond -- Unique, made by work order
  • Keen Ysemerald-- Which secondary stat gems you want depends very much on your current stat balance, for best results use Simulationcraft to find ideal gems.

Races

Patch 11.0 - The War Within

Arms Warrior

For min-maxing an Arms Warriors in Mythic+, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.

  • Dwarf Stoneform --- 120 Second Cooldown
    • Example use-cases:
      • Bursting stacks.
      • Splinterbark on Overgrown Ancient (Algeth'ar Academy).
      • Deep Chill from Glacial Proto-Dragons (Halls of Infusion).
      • Withering from Fetid Rotsingers and Brackenhide Shapers (Brackenhide Hollow).
      • Earthen Shards from Sentinel Talondras (Uldaman: Legacy of Tyr).
      • Stolen Time from Infinite Timereavers (Uldaman: Legacy of Tyr).
      • Dragon Strike from Chargath (Neltharus).
      • Bold Ambush from Qalashi Hunters (Neltharus).
  • Night Elf Shadowmeld --- 120 Second Cooldown
    • Example use-cases:
      • Cast Shadowmeld when Forgemaster Gorek (Neltharus) targets you with Blazing Aegis, this completely negates the mechanic for you and the rest of the group.
      • Run past basically any mob and then cast Shadowmeld to make them reset. It even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.

Recommendation

For Mythic+ you usually care more about Utility abilities than damage when choosing a racial. Also, which racial is the best for Arms Warriors changes with new patch updates and depending on which dungeon you are running. The two races that stand out above the rest currently are Dwarf and Night Elf.

Macros

Patch 11.0 - The War Within

Arms Warrior

Discover recommended macros for Arms Warriors during Mythic+ Dungeons and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Cursor Macros

Bladestorm and Ravager Macro --- If you have Ravager talented then you use Ravager on your cursor, if not then you Bladestorm.

/cast [known:228920,@cursor] Ravager; Bladestorm

Thunderous Roar and Champion's Spear Macro --- If you have both abilities talented then Champion's Spear is prioritized, and if you have Champion's Spear talented it is cast on your cursor.

/cast [known:376079,@cursor] Champion's Spear; Thunderous Roar

Heroic Leap Macro --- Leap on your cursor without the extra mouse click.

/cast [@cursor] Heroic Leap

Mouseover Macros

Convenience Macros

Addons

Patch 11.0 - The War Within

Arms Warrior

Below, you see a screenshot of the author's User Interface for their Arms Warrior, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

Arms Warrior Mythic+ Guide (5)

Addons

WeakAuras

Changes this Patch

Patch 11.0 - The War Within

Arms Warrior

Patch 11.0

FAQ

Patch 11.0 - The War Within

Arms Warrior

Q: Why am I running out of rage?

Credits

Written By: Revvez

Reviewed By: Rycn

Arms Warrior Mythic+ Guide (2024)
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